Everyone loves to play, not just children. Having the freedom to explore, create, play, fail and learn is incredibly important in terms of hands on learning and enjoyment
Learning to code is just part of understanding to learn computer programming. We are using the creative coding language #processing and will learn syntax, structure, instructional and logical thinking and the fundamentals of computer programming and designing and creating our own software.
Sharing knowledge is the best means to spread the good word about programming and how it can be used within the arts and creative industries. Sharing learning is central to all Warwick Arts Centre Arts Education projects. While still continuing with live CPD activities, we have found that sharing process and outcomes on line allows us to reach potentially a very wide audience without compromising on understanding or involvement.
Inspiring through expert and professional practice the project is led and delivered by internationally respected creative coder and interaction designer, Ashley James Brown, inspiring students to work creatively and aspirationally. We aim to have created a model of effective, high quality practice bringing together high level learning and skill development in both the arts and computer programming.
Getting hands on with hardware and rapid prototyping electronics platform #Arduino, the students will bring their creations into the physical world for a more emotive and shared experience.
The project is a research led investigation into whether creativity and arts led practice can encourage young people to take up computer programming. The project partners wish to capitalise on the current curriculum development to widen schools’ visions and ambitions for what children can achieve by including the Arts in Computer Science. We aim to open the eyes of children, teachers and artists to the potential of creative coding by developing both the computing skills and artistic sensibilities of young people, giving teachers a fresh look at ways of engaging computing students through the arts and inspiring digital artists to engage actively with schools.